PROGRAM
Hiroshima Animation Academy & Meeting
SCHEDULE
Aug 22nd (Sat) 13:00~ @JMS Aster Plaza Large Meeting Room
Program Overview
Founded in the US in 1995, Women In Animation (WIA) is a non-profit organization dedicated to combating gender inequality in the animation, VFX, and game industries, connecting over 17,000 professionals across more than 40 countries and regions. Japanese animation professionals, inspired by WIA's mission, are currently preparing to launch "Women in Animation Japan (WIA-J)."
In this session, the three founders of WIA-J (Akiko Sugawa, Asako Tomura, and Noriko Matsumoto) will present their vision for the future of the Japanese animation industry. Beyond addressing the workplace environment, the discussion will extend to challenges within creative genres and the content of production. Attendees are invited to join the discussion on concrete measures to realize this ideal future.
In the second part, we expand our scope beyond Japan to Asia. Industry professionals from across East Asia, currently attending the film festival, will report on the state of diversity in their respective countries and regions, helping to shed light on the current landscape of the Asian animation industry.
WIA-J aims to go beyond simply raising the status of women. Through thoughtful reflection on varying social contexts and challenges, we intend to foster discussions aimed at creating an animation industry where everyone, regardless of background, can thrive and work creatively. We welcome your active participation in this discussion.
Guest
Part 1: Akiko Sugawa-Shimada, Asako Tomura, Noriko Matsumoto
Part 2: Wang Chi-sui and others
MC: Shizuka Miyazaki
Akiko Sugawa-Shimada, PhD, is a professor at Yokohama National University, Japan. Dr. Sugawa-Shimada is the author of a number of books and articles on anime, manga, and cultural studies, including Girls and Magic: How Have Girl Heroes Been Accepted? (2013, the 2014 Japan Society of Animation Studies Award), 2.5- dimensional Culture (2021, in Japanese), chapters in the books Japanese Animation: East Asian Perspectives (2013), Teaching Japanese Popular Culture (2016), Shojo Across Media (2019), Contents Tourism and Pop Culture Fandom (2020), Animating the Spiritual (2020), Idology in Transcultural Perspective (2021), War as Entertainment and Contents Tourism in Japan (2022), and as co- author Cultural Approaches to Studio Ghibli’s Animation (2022 in Japanese). Her recent works are The Introduction to the 2.5D Studies (2024 in Japanese), a chapter of Cambridge Companion to Manga and Anime (2024), and Mechademia: Second Arc vol. 15.2, “2.5D Culture,” joined as guest editor. She has been involved in a research project “Women in Japanese Animation.” https://note.com/womenin_janime/n/n33d86a911b16
CEO and Producer, ARTn / Specially Appointed Professor, Shinshu University / Visiting
Researcher, Graduate School of Interdisciplinary Information Studies, The University of Tokyo /
Visiting Professor, Tokyo University of Technology / Advisor, WAN: Art & Tech Creators Global
Network, Agency for Cultural Affairs
Asako Tomura studied surface science and media art, and began her career in the Advertising
Department at Shiseido before joining Sony in 2001. At Sony Pictures and Aniplex, she pioneered
digital business development for film and anime in the early days of online media. At Sony’s
headquarters, she led global social contribution initiatives in collaboration with international
organizations and NGOs in the CSR division. She later served as General Manager in the
Technology Strategy Division, where she promoted the use of emerging technologies in
entertainment, advanced content R&D, and collaborative projects between artists and engineers.
She has served as an advisor for the Agency for Cultural Affairs’ media arts creator development
programs, and as a jury member for the European Commission’s S+T+ARTS Prize, SIGGRAPH Asia,
and the ACC Tokyo Creativity Awards, among others. Since becoming independent in 2025, she
has focused on practice and education at the intersection of art, science and technology, and
society.
Producer, nori inc./dwarf studios.
She started her career in the TV commercial industry. The key moments came with the "Domo-kun" project in 1998 and "Komaneko" in 2003, after which she joined the founding of Dwarf. By producing high-quality stop-motion films that can be enjoyed timelessly, she has played a leading role in positioning the studio as one of the first in Japan to collaborate with global streamers. The Netflix series Rilakkuma and Kaoru (2019) and Rilakkuma's Theme Park Adventure (2022) gained widespread attention and popularity. Currently, she specializes in stop-motion animation and character design, aiming to go beyond conventional norms. She focuses on creating works that incorporate new talent and technologies, transcending traditional methods and company frameworks. Her latest projects include Bottle George, an Oscars 2025 shortlisted short film directed by Dice Tsutsumi (former Pixar Director), and HIDARI, which has made a major impact on the industry, despite only being a pilot.
With a Ph.D degree in Fine Art, Dr. WANG Chi-Sui 王綺穗 highlights questions of the temporality and the materiality of identities in her creative art practices. Her works and curation have been widely exhibited, screened and published internationally, and received great reviews and awards. Since 2004 she began her academic career in Ireland ( 2008~13, Dublin City University) and in Taiwan (2013~ now, Taipei National University of the Arts). She is the Program Director currently for Taichung International Animation Festival (TIAF) and Executive Curator for KuanDu International Animation Festival (KDIAF). Meanwhile, she have been invited to curate programs and exhibitions for festival and event as well as being a producer for animated films.